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Set BC7 sRGB flag for the relevant textures, and compress in parallel if no GPU #19

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merged 3 commits into from
Apr 16, 2018

Use BC7_SRGB compression format for emissive textures too.

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Merged

Set BC7 sRGB flag for the relevant textures, and compress in parallel if no GPU #19

Use BC7_SRGB compression format for emissive textures too.
eda03af
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