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This moves iOS.cmake into the file so there is on need to add it. Also allows for boost to be static libs versus framework
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# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake | ||
# files which are included with CMake 2.8.4 | ||
# It has been altered for iOS development | ||
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# Options: | ||
# | ||
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 | ||
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders | ||
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. | ||
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. | ||
# | ||
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder | ||
# By default this location is automatcially chosen based on the IOS_PLATFORM value above. | ||
# If set manually, it will override the default location and force the user of a particular Developer Platform | ||
# | ||
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder | ||
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. | ||
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. | ||
# If set manually, this will force the use of a specific SDK version | ||
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# Macros: | ||
# | ||
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) | ||
# A convenience macro for setting xcode specific properties on targets | ||
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") | ||
# | ||
# find_host_package (PROGRAM ARGS) | ||
# A macro used to find executable programs on the host system, not within the iOS environment. | ||
# Thanks to the android-cmake project for providing the command | ||
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# Standard settings | ||
set (CMAKE_SYSTEM_NAME Darwin) | ||
set (CMAKE_SYSTEM_VERSION 1) | ||
set (UNIX True) | ||
set (APPLE True) | ||
set (IOS True) | ||
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# Required as of cmake 2.8.10 | ||
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) | ||
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# Allow external setting of CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET. This is clumsy | ||
# but it provides flexibility of not having to hardcode the deployment version in the file or have | ||
# numerous copies of the file | ||
if ($ENV{CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET}) | ||
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET $ENV{CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET}) | ||
endif ($ENV{CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET}) | ||
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# Determine the cmake host system version so we know where to find the iOS SDKs | ||
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) | ||
if (CMAKE_UNAME) | ||
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) | ||
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") | ||
endif (CMAKE_UNAME) | ||
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# Use clang. Use xcrun to determine the location | ||
EXEC_PROGRAM(xcrun ARGS -find clang OUTPUT_VARIABLE APPLE_CLANG) | ||
EXEC_PROGRAM(xcrun ARGS -find clang++ OUTPUT_VARIABLE APPLE_CLANGPP) | ||
set (CMAKE_C_COMPILER ${APPLE_CLANG}) | ||
set (CMAKE_CXX_COMPILER ${APPLE_CLANGPP}) | ||
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set (CMAKE_AR ar CACHE FILEPATH "" FORCE) | ||
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set (CMAKE_THREAD_LIBS_INIT "-lpthread") | ||
set (CMAKE_HAVE_THREADS_LIBRARY 1) | ||
set (CMAKE_USE_WIN32_THREADS_INIT 0) | ||
set (CMAKE_USE_PTHREADS_INIT 1) | ||
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# Skip the platform compiler checks for cross compiling | ||
set (CMAKE_CXX_COMPILER_WORKS TRUE) | ||
set (CMAKE_C_COMPILER_WORKS TRUE) | ||
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# All iOS/Darwin specific settings - some may be redundant | ||
set (CMAKE_SHARED_LIBRARY_PREFIX "lib") | ||
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | ||
set (CMAKE_SHARED_MODULE_PREFIX "lib") | ||
set (CMAKE_SHARED_MODULE_SUFFIX ".so") | ||
set (CMAKE_MODULE_EXISTS 1) | ||
set (CMAKE_DL_LIBS "") | ||
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set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | ||
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | ||
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | ||
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | ||
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# Hidden visibilty is required for cxx on iOS | ||
set (CMAKE_C_FLAGS_INIT "") | ||
set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden") | ||
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set (CMAKE_CXX_COMPILE_OPTIONS_VISIBILITY_INLINES_HIDDEN "" CACHE STRING "Force unset of CMAKE_CXX_COMPILE_OPTIONS_VISIBILITY_INLINES_HIDDEN" FORCE) | ||
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set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | ||
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | ||
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set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) | ||
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | ||
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | ||
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | ||
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | ||
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | ||
set (CMAKE_MACOSX_BUNDLE ON) | ||
set (CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED OFF) | ||
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# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree | ||
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache | ||
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) | ||
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex | ||
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | ||
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) | ||
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | ||
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# Setup iOS platform unless specified manually with IOS_PLATFORM | ||
if (NOT DEFINED IOS_PLATFORM) | ||
set (IOS_PLATFORM "OS") | ||
endif (NOT DEFINED IOS_PLATFORM) | ||
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") | ||
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# Setup building for arm64 or not | ||
if (NOT DEFINED BUILD_ARM64) | ||
set (BUILD_ARM64 true) | ||
endif (NOT DEFINED BUILD_ARM64) | ||
set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") | ||
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# Check the platform selection and setup for developer root | ||
if (${IOS_PLATFORM} STREQUAL "OS") | ||
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") | ||
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# This causes the installers to properly locate the output libraries | ||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") | ||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") | ||
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | ||
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# This causes the installers to properly locate the output libraries | ||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | ||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") | ||
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | ||
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# This causes the installers to properly locate the output libraries | ||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | ||
else (${IOS_PLATFORM} STREQUAL "OS") | ||
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") | ||
endif (${IOS_PLATFORM} STREQUAL "OS") | ||
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT | ||
# Note Xcode 4.3 changed the installation location, choose the most recent one available | ||
exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) | ||
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | ||
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | ||
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | ||
if (EXISTS ${XCODE_POST_43_ROOT}) | ||
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) | ||
elseif(EXISTS ${XCODE_PRE_43_ROOT}) | ||
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) | ||
endif (EXISTS ${XCODE_POST_43_ROOT}) | ||
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | ||
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") | ||
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT | ||
if (NOT DEFINED CMAKE_IOS_SDK_ROOT) | ||
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") | ||
if (_CMAKE_IOS_SDKS) | ||
list (SORT _CMAKE_IOS_SDKS) | ||
list (REVERSE _CMAKE_IOS_SDKS) | ||
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) | ||
else (_CMAKE_IOS_SDKS) | ||
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") | ||
endif (_CMAKE_IOS_SDKS) | ||
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") | ||
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) | ||
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") | ||
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# Set the sysroot default to the most recent SDK | ||
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") | ||
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# set the architecture for iOS | ||
if (${IOS_PLATFORM} STREQUAL "OS") | ||
set (IOS_ARCH armv7 armv7s arm64) | ||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") | ||
set (IOS_ARCH i386) | ||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") | ||
set (IOS_ARCH x86_64) | ||
endif (${IOS_PLATFORM} STREQUAL "OS") | ||
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set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") | ||
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# Set the find root to the iOS developer roots and to user defined paths | ||
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") | ||
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# default to searching for frameworks first | ||
set (CMAKE_FIND_FRAMEWORK FIRST) | ||
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# set up the default search directories for frameworks | ||
set (CMAKE_SYSTEM_FRAMEWORK_PATH | ||
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks | ||
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks | ||
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks | ||
) | ||
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# only search the iOS sdks, not the remainder of the host filesystem | ||
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
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# This little macro lets you set any XCode specific property | ||
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) | ||
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) | ||
endmacro (set_xcode_property) | ||
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# This macro lets you find executable programs on the host system | ||
macro (find_host_package) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) | ||
set (IOS FALSE) | ||
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find_package(${ARGN}) | ||
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set (IOS TRUE) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
endmacro (find_host_package) | ||
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