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Remove source packaged in NuGet for 2.1 Release #6251

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andreiborodin
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There is an issue with NugetForUnity with long paths, and the source is deeply nested in the NuGet package. This change excludes the source from being packaged, to avoid that issue for the time being. In 2.2 this will return, as well as a supported scenario for using this source to debug the binaries in the package.

Andrei Borodin added 2 commits October 9, 2019 13:52
…th issue. This source will return as part of 2.2 release
…into prerelease/2.1.0_bugs/removeSourceFor21Release
@andreiborodin andreiborodin self-assigned this Oct 9, 2019
@david-c-kline david-c-kline merged commit 1da7b2a into microsoft:prerelease/2.1.0_stabilization Oct 9, 2019
@@ -30,20 +30,21 @@
<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.dll*" target="Plugins\" />
<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.pdb*" target="Plugins\" />
<file src="..\Plugins\**\Microsoft.MixedReality.Toolkit.Gltf.*" target="Plugins\" />
<file src="..\..\Assets\MixedRealityToolkit\**\*.cs" target="contentFiles\any\any\.PkgSrc\MRTK\MixedRealityToolkit" />
<!--Source commented as part of 2.1 release due to lack of support for long paths in N4U, and there is support for using source publicly yet.-->
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Is this correct?

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<!--Source commented as part of 2.1 release due to lack of support for long paths in N4U, and there is support for using source publicly yet.-->
<!--Source commented as part of 2.1 release due to lack of support for long paths in N4U, and there is not support for using source publicly yet.-->

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3 participants