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FpsDisplay fixes #382

Merged
merged 2 commits into from
Dec 9, 2016
Merged

FpsDisplay fixes #382

merged 2 commits into from
Dec 9, 2016

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StephenHodgson
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@StephenHodgson StephenHodgson commented Dec 9, 2016

Removed redundant text mesh.
Updated prefab's pivot to be pre-selected to Y axis. (was unset previously)

@StephenHodgson StephenHodgson changed the title Removed redundant text mesh from FpsDisplay FpsDisplay fixes Dec 9, 2016
@keveleigh
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keveleigh commented Dec 9, 2016

Interesting, it looks this was caused by losing X as a pivot axis in 37247d9#diff-40903bdeebaf71c08a776607e5cb91e0

Was that intentional @maxouellet ?

@maxouellet
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@keveleigh if I remember correctly, it was removed by an internal Microsoft team because it didn't work, or at least didn't have the behavior that one would expect (or didn't serve much purpose as implemented).

I'm completely OK with adding it back if we get it to work properly and if it is useful.

@StephenHodgson
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StephenHodgson commented Dec 9, 2016

The extra axis wasn't required for the fps prefab to work properly.

@keveleigh
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@maxouellet Sounds good! I'll create an Issue and take a look at it.

@HodgsonSDAS It might not be required for the FPS prefab to work, but Billboard is a normally used component as well.

@keveleigh keveleigh merged commit 7cc1b26 into microsoft:master Dec 9, 2016
@StephenHodgson StephenHodgson deleted the HTK-fpsUpdate branch December 9, 2016 19:27
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4 participants