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MoveToPosition.TargetObject specifies "the GameObject with the position the requires animation". However, this variable is only used in GetPosition. The code that sets position sets this.transform.position/localPosition.
Expected Behavior
TargetObject is moved.
Actual Behavior
This GameObject is moved.
Steps to reproduce
Open the CycleArray scene.
Create a new sphere gameobject of scale .25, .25, .25.
Modify PositionCube > MoveToPosition > TargetObject to reference the sphere instead of None.
Run the scene and click on CyclePosition.
expected: The sphere is moved.
actual: The CyclePosition cube is moved.
Overview
MoveToPosition.TargetObject specifies "the GameObject with the position the requires animation". However, this variable is only used in GetPosition. The code that sets position sets this.transform.position/localPosition.
Expected Behavior
TargetObject is moved.
Actual Behavior
This GameObject is moved.
Steps to reproduce
expected: The sphere is moved.
actual: The CyclePosition cube is moved.
Unity Editor Version
2017.4.2f2
Mixed Reality Toolkit Release Version
june18_dev 0f9cff7
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