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Button.cs ButtonState is incorrect #1887
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Confirmed this behavior in the may18_dev branch. Looking into a fix |
Just a note that my confirmation was in editor. |
david-c-kline
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May 9, 2018
fix #1887, src lost had a backwards compare
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This was released in the 2017.4.0.0 release candidate |
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Overview
This is HoloLens-only issue.
Button.cs has separate states to signify when the button has been focussed and unfocussed with the user's hand(s) raised and ready or lowered. However, these states are unpredictable and quickly fall out of sync with the user's true hand state.
Expected Behavior
Actual Behavior
From here it is not possible to get back to Observation or ObservationTargeted states.
Steps to reproduce
Unity Editor Version
Unity 2017.3.1p3
Mixed Reality Toolkit Release Version
2017.2.1.2
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