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Fixed MRTK3 so it can compile in Unity 2022 with no automated code ch…
…anges. (#11668) - Added code changes to handle `Handles.FreeMoveHandle` changes in Unity 2022 - This required to removing `rotation` handles in the `VectorHandle` function, since the new version of `Handles.FreeMoveHandle` doesn't support rotation. I think this ok. Nothing is actually using the `VectorHandle` function, - Removed `ProjectAuditor` from test project, since the latest version is not compiling in latest Unity 2022.
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