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Reading Mode as implemented in MRTK v2 is incompatible with URP. This would be a great fit for an MRGT feature, as it is a low level (and possibly "accessibility"-related feature) tied to render features and overall graphical quality of the MR app.
Describe the solution you'd like
Some sort of opt-in URP render feature thingy that enables Reading Mode!
Describe the problem
Reading Mode as implemented in MRTK v2 is incompatible with URP. This would be a great fit for an MRGT feature, as it is a low level (and possibly "accessibility"-related feature) tied to render features and overall graphical quality of the MR app.
Describe the solution you'd like
Some sort of opt-in URP render feature thingy that enables Reading Mode!
Describe alternatives you've considered
Not using URP :(
Additional context
MRTK issues: microsoft/MixedRealityToolkit-Unity#10337, microsoft/MixedRealityToolkit-Unity#8344, microsoft/MixedRealityToolkit-Unity#8651, microsoft/MixedRealityToolkit-Unity#8808
Reading mode info: https://docs.microsoft.com/en-us/hololens/hololens2-display#what-improvements-are-coming-that-will-improve-hololens-2-image-quality
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