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- UI | ||
- PostBlur0 | ||
- PostBlur1 | ||
- | ||
- AfterTransparent | ||
- | ||
- | ||
- | ||
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com.microsoft.mrtk.graphicstools.unity/Runtime/Experimental/Magnifier.meta
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com.microsoft.mrtk.graphicstools.unity/Runtime/Experimental/Magnifier/Scripts.meta
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...osoft.mrtk.graphicstools.unity/Runtime/Experimental/Magnifier/Scripts/MagnifierManager.cs
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// Copyright (c) Microsoft Corporation. | ||
// Licensed under the MIT License. | ||
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||
#if GT_USE_URP | ||
using System.Reflection; | ||
using UnityEngine; | ||
using UnityEngine.Experimental.Rendering.Universal; | ||
using UnityEngine.Rendering; | ||
using UnityEngine.Rendering.Universal; | ||
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namespace Microsoft.MixedReality.GraphicsTools | ||
{ | ||
/// <summary> | ||
/// Manages creating and updating render features necessary for the magnification effect on the scriptable render pipeline that in use . | ||
/// </summary> | ||
public class MagnifierManager : MonoBehaviour | ||
{ | ||
[SerializeField] | ||
private DrawFullscreenFeature.Settings drawFullscreenSettings = new DrawFullscreenFeature.Settings() | ||
{ | ||
renderPassEvent = RenderPassEvent.AfterRenderingTransparents, | ||
SourceType = BufferType.CameraColor, | ||
DestinationType = BufferType.Custom, | ||
SourceTextureId = string.Empty, | ||
DestinationTextureId = "MagnifierTexture", | ||
}; | ||
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[SerializeField, Header("Render Objects Settings")] | ||
private RenderObjects.RenderObjectsSettings renderObjectsSettings = new RenderObjects.RenderObjectsSettings() | ||
{ | ||
Event = RenderPassEvent.AfterRenderingTransparents, | ||
filterSettings = new RenderObjects.FilterSettings() | ||
{ | ||
RenderQueueType = RenderQueueType.Transparent | ||
} | ||
}; | ||
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[Tooltip("Which renderer to use in the UniversalRenderPipelineAsset.")] | ||
[SerializeField] | ||
private int rendererIndex = 0; | ||
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private DrawFullscreenFeature magnifierFeature; | ||
private ScriptableRendererFeature renderTransparent; | ||
private bool initialized = false; | ||
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#if UNITY_2021_2_OR_NEWER | ||
private UniversalRendererData rendererData = null; | ||
#else | ||
private ForwardRendererData rendererData = null; | ||
#endif | ||
private LayerMask previousOpaqueLayerMask; | ||
private LayerMask previousTransparentLayerMask; | ||
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private void OnEnable() | ||
{ | ||
if (!initialized) | ||
{ | ||
InitializeRendererData(); | ||
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if (rendererData != null) | ||
{ | ||
CreateRendererFeatures(); | ||
initialized = true; | ||
} | ||
} | ||
} | ||
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private void OnDisable() | ||
{ | ||
if (initialized) | ||
{ | ||
if (magnifierFeature != null) | ||
{ | ||
rendererData.rendererFeatures.Remove(magnifierFeature); | ||
} | ||
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if (renderTransparent != null) | ||
{ | ||
rendererData.rendererFeatures.Remove(renderTransparent); | ||
} | ||
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// Reset the layer masks. | ||
rendererData.opaqueLayerMask = previousOpaqueLayerMask; | ||
rendererData.transparentLayerMask = previousTransparentLayerMask; | ||
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rendererData.SetDirty(); | ||
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initialized = false; | ||
} | ||
} | ||
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/// <summary> | ||
/// Method <c>InitializeRendererData</c> gets the selected scriptable render pipeline thats currently in use. | ||
/// </summary> | ||
private void InitializeRendererData() | ||
{ | ||
var pipeline = ((UniversalRenderPipelineAsset)GraphicsSettings.currentRenderPipeline); | ||
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if (pipeline == null) | ||
{ | ||
Debug.LogWarning("Universal Render Pipeline not found"); | ||
} | ||
else | ||
{ | ||
FieldInfo propertyInfo = pipeline.GetType().GetField("m_RendererDataList", BindingFlags.Instance | BindingFlags.NonPublic); | ||
#if UNITY_2021_2_OR_NEWER | ||
rendererData = ((ScriptableRendererData[])propertyInfo?.GetValue(pipeline))?[rendererIndex] as UniversalRendererData; | ||
#else | ||
rendererData = ((ScriptableRendererData[])propertyInfo?.GetValue(pipeline))?[rendererIndex] as ForwardRendererData; | ||
#endif | ||
} | ||
} | ||
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/// <summary> | ||
/// Method <c>CreateRendererFeatures</c> creates renderer features and adds them to a list of features to be deployed on the scriptable render pipeline. | ||
/// </summary> | ||
private void CreateRendererFeatures() | ||
{ | ||
magnifierFeature = CreateMagnifierFullsreenFeature("Magnifier Draw Fullscreen Feature", drawFullscreenSettings); | ||
rendererData.rendererFeatures.Add(magnifierFeature); | ||
renderTransparent = CreateMagnifierRenderObjectsFeature("Magnifier Render Objects", renderObjectsSettings); | ||
rendererData.rendererFeatures.Add(renderTransparent); | ||
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// Don't render the layers rendered by the RenderObjectsFeature | ||
previousOpaqueLayerMask = rendererData.opaqueLayerMask; | ||
previousTransparentLayerMask = rendererData.transparentLayerMask; | ||
rendererData.opaqueLayerMask &= ~renderObjectsSettings.filterSettings.LayerMask; | ||
rendererData.transparentLayerMask &= ~renderObjectsSettings.filterSettings.LayerMask; | ||
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rendererData.SetDirty(); | ||
} | ||
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/// <summary> | ||
/// Method <c>CreateMagnifierFullsreenFeature</c> creates an instance of the draw fullscreen renderer feature. | ||
/// </summary> | ||
private DrawFullscreenFeature CreateMagnifierFullsreenFeature(string name, DrawFullscreenFeature.Settings settings) | ||
{ | ||
DrawFullscreenFeature feature = ScriptableObject.CreateInstance<DrawFullscreenFeature>(); | ||
feature.name = name; | ||
feature.settings = settings; | ||
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return feature; | ||
} | ||
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/// <summary> | ||
/// Method <c>CreateRenderObjectsFeature</c> creates an instance of the render objects renderer feature. | ||
/// </summary> | ||
private ScriptableRendererFeature CreateMagnifierRenderObjectsFeature(string name, RenderObjects.RenderObjectsSettings settings) | ||
{ | ||
RenderObjects feature = ScriptableObject.CreateInstance<RenderObjects>(); | ||
feature.name = name; | ||
feature.settings = settings; | ||
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return feature; | ||
} | ||
} | ||
} | ||
#endif // GT_USE_URP |
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....mrtk.graphicstools.unity/Runtime/Experimental/Magnifier/Scripts/MagnifierManager.cs.meta
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com.microsoft.mrtk.graphicstools.unity/Runtime/Experimental/Magnifier/Shaders.meta
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...icrosoft.mrtk.graphicstools.unity/Runtime/Experimental/Magnifier/Shaders/Magnifier.shader
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// Copyright (c) Microsoft Corporation. | ||
// Licensed under the MIT License. | ||
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Shader "Graphics Tools/Magnifier" | ||
{ | ||
Properties | ||
{ | ||
Magnification("Magnification", Float) = 0.5 | ||
[ShowAsVector2] Center("Center", Vector) = (0.5,0.5,0,0) | ||
} | ||
SubShader | ||
{ | ||
PackageRequirements | ||
{ | ||
"com.unity.render-pipelines.universal": "10.6.0" | ||
} | ||
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Tags | ||
{ | ||
"RenderType" = "Transparent" | ||
"Queue" = "Transparent" | ||
} | ||
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Pass | ||
{ | ||
ZTest Always | ||
Cull Off | ||
ZWrite Off | ||
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HLSLPROGRAM | ||
#pragma vertex vert | ||
#pragma fragment frag | ||
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" | ||
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struct appdata | ||
{ | ||
float4 vertex : POSITION; | ||
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UNITY_VERTEX_INPUT_INSTANCE_ID | ||
}; | ||
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struct v2f //vertex to fragment | ||
{ | ||
float4 vertex : SV_POSITION; | ||
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UNITY_VERTEX_OUTPUT_STEREO | ||
}; | ||
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half Magnification; | ||
float2 Center; | ||
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TEXTURE2D_X(MagnifierTexture); | ||
SAMPLER(samplerMagnifierTexture); | ||
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float2 zoomIn(float2 uv, float zoomAmount, float2 zoomCenter) | ||
{ | ||
return ((uv - zoomCenter) * zoomAmount) + zoomCenter; | ||
} | ||
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v2f vert(appdata v) | ||
{ | ||
v2f o = (v2f)0; | ||
UNITY_SETUP_INSTANCE_ID(v); | ||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | ||
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o.vertex = TransformObjectToHClip(v.vertex.xyz); | ||
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return o; | ||
} | ||
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half4 frag(v2f i) : SV_Target | ||
{ | ||
float2 normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(i.vertex); | ||
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float2 normalizedScreenSpaceUVStereo = UnityStereoTransformScreenSpaceTex(normalizedScreenSpaceUV); | ||
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float2 zoomedUv = zoomIn(normalizedScreenSpaceUVStereo, Magnification, Center); | ||
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float4 output = SAMPLE_TEXTURE2D_X(MagnifierTexture, samplerMagnifierTexture, zoomedUv); | ||
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return output; | ||
} | ||
ENDHLSL | ||
} | ||
} | ||
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Fallback "Hidden/InternalErrorShader" | ||
} |
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...oft.mrtk.graphicstools.unity/Runtime/Experimental/Magnifier/Shaders/Magnifier.shader.meta
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