June 2021
- VS 2019 projects now use Shader Model 6 to build shaders (CMake has build option)
- DirectX Tool Kit for Audio updates:
- Fixed mono source panning
- Added
EnableDefaultMultiChannel
helper to AudioEmitter for multi-channel source setup - Added
GetChannelCount
accessor to SoundEffectInstance and SoundStreamInstance Apply3D
can now use X3DAUDIO_LISTENER and X3DAUDIO_EMITTER directly or the library helper structs.
- Minor code review
This version is also available on NuGet as version 2021.6.10
- Windows desktop app using VS 2017 or VS 2019
- Universal Windows Platform apps using VS 2017 or VS 2019
This version is available via vcpkg.