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November 11, 2020
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walbourn committed Nov 12, 2020
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2017.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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8 changes: 7 additions & 1 deletion HISTORY.md
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Expand Up @@ -6,13 +6,19 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### November 11, 2020
* Fixed ``/analyze`` warnings in GameInput usage
* Updated D3DX12 internal copy with latest change from GitHub
* Sync'd DirectX Tool Kit for Audio with DX11 version
* Minor code and project cleanup

### September 30, 2020
* GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior
* For GameInput API implementation, also added ``c_MergedInput``
* Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
* Fixed ``.wav`` file reading of MIDILoop chunk
* Minor code cleanup
*

### August 15, 2020
* *breaking change* Converted default bool parameters on some effects to ``EffectFlags``:
* Added new effects flags ``Specular``, ``Emissive``, ``Fresnel``, and ``Velocity``
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation. All rights reserved.

**September 30, 2020**
**November 11, 2020**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.

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