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July 2018
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walbourn committed Jul 23, 2018
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2 changes: 1 addition & 1 deletion .nuget/directxmath.nuspec
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<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows RT through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the February 2018 release.</releaseNotes>
<releaseNotes>Matches the July 2018 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXMath/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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2 changes: 1 addition & 1 deletion Inc/DirectXMath.h
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#error DirectX Math requires C++
#endif

#define DIRECTX_MATH_VERSION 312
#define DIRECTX_MATH_VERSION 313

#if defined(_MSC_VER) && (_MSC_VER < 1900)
#error DirectX Math requires Visual C++ 2015 or later.
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17 changes: 13 additions & 4 deletions ReadMe.txt
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Copyright (c) Microsoft Corporation. All rights reserved.

February 2018
July 2018

This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
for use in games and graphics apps

This code is designed to build with Visual Studio 2015 or 2017. It is recommended that you
make use of the latest updates (VS 2015 Update 3 or VS 2017 15.6 update).
make use of the latest updates (VS 2015 Update 3 or VS 2017 15.7 update or later).

These components are designed to work without requiring any content from the DirectX SDK. For details,
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.

Inc\
DirectXMath Files (in the DirectX C++ namespace)
DirectXMath.h - Core library
DirectXPackedVector.h - Load/Store functions and types for working with various compressed GPU formats
DirectXPackedVector.h - Load/Store functions and types for working with various
compressed GPU formats
DirectXColors.h - .NET-style Color defines in sRGB color space
DirectXCollision.h - Bounding volume collision library

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All content and source code for this package are subject to the terms of the MIT License.
<http://opensource.org/licenses/MIT>.

Documentation is available at <https://msdn.microsoft.com/en-us/library/windows/desktop/hh437833.aspx>.
Documentation is available at <https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal>.

For the latest version of DirectXMath, bug reports, etc. please visit the project site.
<https://github.com/Microsoft/DirectXMath>
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RELEASE HISTORY
---------------

July 2018 (3.13)
XMFLOAT3X4, XMFLOAT3X4A, and associated Load/Store functions
Move/copy constructors and assignment operators for C++ types
Minor fix for XMVectorClamp behavior with NaN
Fixed compilation warnings with VS 2017 (15.7 update), Intel C++ 18.0 compiler, and clang 6
Retired VS 2013 support
Minor code cleanup

February 2018 (3.12)
ARM64 use of fused multiply-accumulate intriniscs
Conformance fix for XMConvertFloatToHalf
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