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C# Record and Playback APIs (SDK binary compatible version) #1711
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…on.cs Co-Authored-By: Derek M. <[email protected]>
This reverts commit 6b58afb. # Conflicts: # include/k4arecord/record.h # src/csharp/Record/Exceptions/AzureKinectCreateRecordingException.cs # src/csharp/Record/RecordLogger.cs # src/csharp/SDK/Logger.cs # src/csharp/SDK/Native/LoggingTracer.cs # src/csharp/Tests/Record.UnitTests/LoopbackTests.cs # src/record/sdk/record.cpp
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Sorry about the delay replying. I don't have build automation or an installer, but I have added a release with the manual build I've been using for a few months: https://github.com/valdperformance/Azure-Kinect-Sensor-SDK/releases/tag/27e38c1 These files, if referenced from a .NET project, are able to access the recording and playback capabilities in the official SDK binaries. I just add the tools folder to my |
Fixes #573
Description of the changes:
A rebased version of Brent-A's #822, minus the native library logging changes. This is therefore binary-compatible with the official
Azure Kinect Body Tracking SDK 1.1.0\tools
.I hope Brent-A's version gets merged and included in the next official version, but I'm leaving this here just in case anyone else finds it useful in the mean time.
Before submitting a Pull Request:
I tested changes on: