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Hello, I'm new to UE4 and AirSim.
As the title says, I'm trying to simulate wind and the affects of it (even if it's not that accurate) on a quadcopter.
I've done some research and one way I can do this, is using radial force (if I'm following a bad path, please let me know) and try to use it to make the drone drift...
Other way is trying to apply a direct force (I'm not really sure), kinda like an impact or a collision, without making the drone stop and this force can be positive, negative and influence the drone's velocity...
Is there a better way to do this? Any recommendations, or has anyone done this?
TIA
The text was updated successfully, but these errors were encountered:
Hello, I'm new to UE4 and AirSim.
As the title says, I'm trying to simulate wind and the affects of it (even if it's not that accurate) on a quadcopter.
I've done some research and one way I can do this, is using radial force (if I'm following a bad path, please let me know) and try to use it to make the drone drift...
Other way is trying to apply a direct force (I'm not really sure), kinda like an impact or a collision, without making the drone stop and this force can be positive, negative and influence the drone's velocity...
Is there a better way to do this? Any recommendations, or has anyone done this?
TIA
The text was updated successfully, but these errors were encountered: