Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AirSim: trying to simulate some sort of wind #2728

Closed
nmucOG opened this issue May 26, 2020 · 0 comments
Closed

AirSim: trying to simulate some sort of wind #2728

nmucOG opened this issue May 26, 2020 · 0 comments

Comments

@nmucOG
Copy link

nmucOG commented May 26, 2020

Hello, I'm new to UE4 and AirSim.
As the title says, I'm trying to simulate wind and the affects of it (even if it's not that accurate) on a quadcopter.
I've done some research and one way I can do this, is using radial force (if I'm following a bad path, please let me know) and try to use it to make the drone drift...
Other way is trying to apply a direct force (I'm not really sure), kinda like an impact or a collision, without making the drone stop and this force can be positive, negative and influence the drone's velocity...

Is there a better way to do this? Any recommendations, or has anyone done this?
TIA

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants