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I'm trying to understand how to extend AirSim to do something like this:
user enter command to python console:
played=client.simPlaySoundInLocation(x,y,z)
this will trigger a function which plays some sound and is implemented in a blueprint class i created.
the function returns bool if sound played successfully.
I can't understand the workflow for adding this feature.
I have the blueprint class and the function inside it, but I don't understand how to enable the Python API call and specifically, how to trigger the blueprint class function.
Can someone provide some tutorial on how to do it?
Thanks
The text was updated successfully, but these errors were encountered:
You can see this commit for an example as mentioned in the docs - f0e83c2
Or for some more recent examples, see #2561, or even #2651 which has lots of new things, but also adds or modifies assets
I'm trying to understand how to extend AirSim to do something like this:
user enter command to python console:
this will trigger a function which plays some sound and is implemented in a blueprint class i created.
the function returns bool if sound played successfully.
I can't understand the workflow for adding this feature.
I have the blueprint class and the function inside it, but I don't understand how to enable the Python API call and specifically, how to trigger the blueprint class function.
Can someone provide some tutorial on how to do it?
Thanks
The text was updated successfully, but these errors were encountered: