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LovePG Suite Functionality #8

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7 of 8 tasks
alspore opened this issue Dec 25, 2014 · 13 comments
Open
7 of 8 tasks

LovePG Suite Functionality #8

alspore opened this issue Dec 25, 2014 · 13 comments

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@alspore
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alspore commented Dec 25, 2014

I'm thinking it should include...

  • state management
  • animation
  • object oriented classes
  • gui
  • collision detection
  • camera controls
  • vector math
  • networking
@micaiahparker
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I'd also include a networking library such as LUBE, because I already put that one in there haha.

  • state management, ooc, and camera I believe are all accomplished with HUMP
  • animation could go to ANaL or anim8
  • GUI could be done with quickie but I don't haven't looked into it much
  • We might also want to include basic vector math if we are doing collision

@alspore alspore mentioned this issue Dec 25, 2014
@alspore
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alspore commented Dec 25, 2014

I've updated the list.

@micaiahparker
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Now that we have a centralized goal list we should have individual issues to deal with each goal.

@alspore
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alspore commented Dec 26, 2014

I've updated the checklist to reflect #10, #12, and 0579af5.

@micaiahparker
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I've added HardonCollider as collider.

@pablomayobre
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I like middleclass/stateful and gamera better than hump. I think love frames uses middleclass too

I would also add love-loader, maybe console such as love-console and maybe lume/lurker

@josefnpat
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Consider STI for tiled integration!

@pablomayobre
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+1 to that

@micaiahparker
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I'll definitely consider STI. What arguments do you have against HUMP?

@pablomayobre
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Nothing, really, but hey are more mainstream, and easier to use (my point of view in that regard). Also it would make this system more modular, except for stateful, the others dont depend on anything else.

I should check for diference and come back with a better argument (if I find one)

@micaiahparker
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I'm very okay with this moving more to the community then me having some ownership over it. Feel free to push any changes you would prefer.

@pablomayobre
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Your project inspired me on creating a codebase, maybe it's not based on yours but I'll sure take ideas and support it 😃 Of course community is fine but also knowing your tools and the best tools are needed for things like this so I respect your choices, if there are better libs out there I'll point them out, I suggested some but there is no real fundament to them so I'll investigate and come back

@micaiahparker
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All support is appreciated! Thanks so much for the kind words

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