MonkSVG is an SVG parsing and rendering library. It is designed to use various vector graphics backends with the current backend implementation using MonkVG.
NOTE: It's important to use --recursive
when when cloning to clone any submodules.
# Clone the project. USE `--recursive`
git clone --recursive [email protected]:micahpearlman/MonkSVG.git
cd MonkSVG
# Get the latest from the submodules
git submodule update --recursive --remote
# Build
mkdir build \
&& cd build \
&& cmake .. \
&& cmake --build .
Initialize and load an SVG:
// Initialize MonkVG using GLES 2.0 rendering
vgCreateContextMNK(WINDOW_WIDTH, WINDOW_HEIGHT,
VG_RENDERING_BACKEND_TYPE_OPENGLES20);
// create an OpenVG (MonkVG) handler
MonkSVG::ISVGHandler::SmartPtr svg_handler = MonkSVG::OpenVG_SVGHandler::create();
// load an example
std::string svgFilePath = "./data/tiger.svg";
std::fstream is( svgFilePath.c_str(), std::fstream::in );
std::stringstream ss;
ss << is.rdbuf();
// run it through the svg parser
MonkSVG::SVG_Parser* svg_parser = MonkSVG::SVG_Parser::create(svg_handler);
svg_parser->parse(ss.str());
Draw:
// Clear the screen.
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// set OpenVG matrix
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
vgLoadIdentity();
// draw svg
svg_handler->draw();
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
Cleanup:
// cleanup
svg_handler.reset();
MonkSVG::SVG_Parser::destroy(svg_parser);
// destroy MonkVG
vgDestroyContextMNK();