-
PlayEveryWare
- Seattle, WA
- https://www.playeveryware.com
- @matthewendsley
- matcheiw
Highlights
- Pro
Stars
Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
Scope-based utility for writing JSON data to character buffer
Navigation-mesh Toolset for Games
Hazel Networking is a low level networking library for C# providing connection-oriented, message-based communication via RUDP.
A lightweight game engine written in modern C++
FlatBuffers: Memory Efficient Serialization Library
A network library for client/server games written in C++
Let's Encrypt/ACME client and library written in Go
Industry-standard navigation-mesh toolset for games
Tiny (as in minimal) implementation of some core STL functionality
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Message oriented networking library using TCP transport.
bsdiff and bspatch are libraries for building and applying patches to binary files.
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P