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Added flower blooming on RGB Matrix effect (qmk#21948)
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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifdef ENABLE_RGB_MATRIX_FLOWER_BLOOMING | ||
RGB_MATRIX_EFFECT(FLOWER_BLOOMING) | ||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
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typedef HSV (*flower_blooming_f)(HSV hsv, uint8_t i, uint8_t time); | ||
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bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) { | ||
RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||
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uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 10, 1)); | ||
for (uint8_t i = led_min; i < led_max; i++) { | ||
RGB_MATRIX_TEST_LED_FLAGS(); | ||
if (g_led_config.point[i].y > k_rgb_matrix_center.y) { | ||
RGB bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); | ||
rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r); | ||
} else { | ||
RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); | ||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||
} | ||
} | ||
return rgb_matrix_check_finished_leds(led_max); | ||
} | ||
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static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) { | ||
if (g_led_config.point[i].y > k_rgb_matrix_center.y) | ||
hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time; | ||
else | ||
hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time; | ||
return hsv; | ||
} | ||
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bool FLOWER_BLOOMING(effect_params_t* params) { | ||
return effect_runner_bloom(params, &FLOWER_BLOOMING_math); | ||
} | ||
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
#endif // ENABLE_RGB_MATRIX_FLOWER_BLOOMING |
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