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Make use of latest Azul3D audio API. #9

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merged 1 commit into from
Jul 7, 2016
Merged

Make use of latest Azul3D audio API. #9

merged 1 commit into from
Jul 7, 2016

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mewmew
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@mewmew mewmew commented Jul 7, 2016

Updates mewkiz/flac#13.

For background information on the changes to Azul3D and the
audio package, see azul3d/engine#1 and azul3d/engine#76.

Updates mewkiz/flac#13.

For background information on the changes to Azul3D and the
audio package, see azul3d/engine#1 and azul3d/engine#76.
@mewmew
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mewmew commented Jul 7, 2016

Note, this pull request only updates the Azul3D related functions. E.g. changing uses of audio.F64Samples to audio.Float64 (see issue azul3d/engine#76 for details).

Some functions of waveform are named, following the convention of the old Azul3D audio API (e.g. RMSF64Samples). For consistency, these function names may be updated in the future. To keep the pull request minimal, only Azul3D related changes have been done, but it may be worth keeping in mind. @mdlayher you could decide for yourself, if you wish to update these function names yourself.

Cheers /u

@mewmew mewmew mentioned this pull request Jul 7, 2016
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mdlayher commented Jul 7, 2016

Looks great, thanks for the PR!

@mdlayher mdlayher merged commit 6b28917 into mdlayher:master Jul 7, 2016
@Stoyvo
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Stoyvo commented Jul 7, 2016

Thanks @mewmew + @mdlayher ! Quick turn-around time.

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3 participants