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add materials to X52 throttle
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mdjarv committed Mar 27, 2018
1 parent d7c26c5 commit 2f5ff90
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Expand Up @@ -34,7 +34,7 @@ void StickEvent(JoystickState state)
{
case "Z": // Throttle
Model.SetActive(true);
Throttle.transform.localEulerAngles = new Vector3(ConvertRange(entry.Value, 0, 65535, -30, 20), Throttle.transform.localEulerAngles.y, Throttle.transform.localEulerAngles.z);
Throttle.transform.localEulerAngles = new Vector3(ConvertRange(entry.Value, 0, 65535, -25, 28), Throttle.transform.localEulerAngles.y, Throttle.transform.localEulerAngles.z);
break;
}
}
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10 changes: 10 additions & 0 deletions JoystickVisualizer/Assets/Materials/Grey Plastic.mat.meta

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10 changes: 0 additions & 10 deletions JoystickVisualizer/Assets/Materials/Material.002.mat.meta

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10 changes: 0 additions & 10 deletions JoystickVisualizer/Assets/Materials/Material.003.mat.meta

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10 changes: 0 additions & 10 deletions JoystickVisualizer/Assets/Materials/Material.004.mat.meta

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