BepInEx Support and Longship support testing thread #149
Replies: 6 comments 92 replies
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I'll give it a look see, does it support BepInEx as the loader? |
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Able to have the server running with no issues! Generated a new world and now I'll be running a pre-exisiting. Brb |
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It works Success! Could I get some beans to test the new release image? mbround18/valheim-odin:development-bepinex As a test I used ValheimPlus to auto discover 1000 units from my character. It worked like a charm! All I can say is good luck :P with BepInEx you HAVE to match configs and a few other stuff which causes it to be a bit jenky to get connected.... On the bright note, I hate myself and double quotes now! The issue was, one variable has to be in double quotes or else it has a system fault.. If you run into any issues here, you can run with
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Hey yall, the branch has been merged in! You can switch to |
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I'm running mbround18/valheim:latest on an empty /home/steam/valheim folder to generate a new server, which boots and I can login and play. Then I stop the container, and unzip
Am I missing a step somewhere? |
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Is there some kind of possibility to disable BepInEx, when you don't want it? After updating the server, now it says every time that it loads it, that sigint is unsafe and that DLLs can't be loaded.
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Could you have a release branch that uses this mod during builds?
https://github.com/AlexMog/Longship/releases/tag/0.0.1
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