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Doomed

A little buggy engine supporting deferred shading and portals.

How to Build

  1. Install vcpkg using git clone https://github.com/microsoft/vcpkg and .\vcpkg\bootstrap-vcpkg.bat or ./vcpkg/bootstrap-vcpkg.sh
  2. Install packages with vcpkg install @vcpkg_reponse_file.txt
  3. vcpkg integrate install
  4. Set the VCPKG_INSTALLATION_ROOT environment variable to the vcpkg directory.
  5. cmake -Bbuild

If it failed and you are on Windows, try to set the system environment variable VCPKG_DEFAULT_TRIPLET=x64-windows. On Windows, vcpkg defaults to the x86 package versions. You can also install the x64 versions manually using :x64-windows suffixes.

  1. cmake --build build or on Windows open the .sln file within Visual Studio, set the project as startup project and build

A Note to VisualStudio

  • You might have to setup the include and source directories properly by adding them manually in Project --> Properties --> VC++ Directories

  • If you receive an error like The command 'setlocal' failed then try to delete the ìnclude and resource hardlinks in the build directory and try to rebuild the project in Visual Studio.

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