A little buggy engine supporting deferred shading and portals.
- Install vcpkg using
git clone https://github.com/microsoft/vcpkg
and.\vcpkg\bootstrap-vcpkg.bat
or./vcpkg/bootstrap-vcpkg.sh
- Install packages with
vcpkg install @vcpkg_reponse_file.txt
vcpkg integrate install
- Set the
VCPKG_INSTALLATION_ROOT
environment variable to the vcpkg directory. cmake -Bbuild
If it failed and you are on Windows, try to set the system environment variable VCPKG_DEFAULT_TRIPLET=x64-windows
. On Windows, vcpkg defaults to the x86 package versions. You can also install the x64 versions manually using :x64-windows
suffixes.
cmake --build build
or on Windows open the.sln
file within Visual Studio, set the project as startup project and build
-
You might have to setup the include and source directories properly by adding them manually in
Project --> Properties --> VC++ Directories
-
If you receive an error like
The command 'setlocal' failed
then try to delete theìnclude
andresource
hardlinks in the build directory and try to rebuild the project in Visual Studio.