Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

when falling, velocity stays contant #85

Open
max-mapper opened this issue Jul 24, 2013 · 0 comments
Open

when falling, velocity stays contant #85

max-mapper opened this issue Jul 24, 2013 · 0 comments

Comments

@max-mapper
Copy link
Owner

when you're falling and hit forward you continue falling forward... rather than just when you're holding forward

dyoxyne added a commit to dyoxyne/voxel-physical that referenced this issue Jul 21, 2014
The default friction represents the friction when the object is not
colliding with a voxel.
By setting a default friction.x and friction.z to 0.95, it will fix
max-mapper/voxel-engine#85
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant