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water voxels #80
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To be clear, this is about the requirement for transparent blocks, not flowing blocks |
yea transparent-ness is more difficult than flowing I think |
Both will be solved simultaneously by switching to ndarray/gl-now :) Although the latest version of [email protected] does handle transparency quite a bit better. |
Porting to ndarray would be cool, but in the meantime, I think the three.js-based voxel.js is now only missing mesher support. With voxel-texture 0.5.7 or voxel-texture-shader 0.1.1, partially transparent water voxels are not looking too bad: but there is still the problem of meshing these voxels to fix the 'xray' effect when adjacent to opaque. Some existing progress on this (a 'transgreedy' mesher), filed a new issue here to track: max-mapper/voxel#16 |
shouldn't be tooooo hard if we implement water as a new kind of chunk that draws on it's own
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