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- UPDATED: Retakes to v2.0.7
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mavproductions committed Jul 14, 2024
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -104,7 +104,7 @@ Mod | Version | Developer | Why
MultiModGameStateMgr | `0.0.1` | [audiomaster99](https://github.com/audiomaster99) | Assisting with game states when the server is empty, and gains a player. Be sure to unload with conflicting plugins (ex. Retakes), and reload plugin switching away from conflicting plugins.
[OpenPrefirePrac](https://github.com/lengran/OpenPrefirePrac) | `0.1.39` | [Lengran](https://github.com/lengran/) | Similar to Yprac and Refrag prefire modes.
[Remove Map Weapons](https://github.com/kus/CS2-Remove-Map-Weapons) | `1.0.1` | [Kus](https://github.com/kus/) | Remove weapons from the map as `mp_weapons_allow_map_placed 0` does not work.
[Retakes](https://github.com/B3none/cs2-retakes) | `2.0.6` | [B3none](https://github.com/B3none/) | Implementation of retakes. Based on the version for CS:GO by Splewis.
[Retakes](https://github.com/B3none/cs2-retakes) | `2.0.7` | [B3none](https://github.com/B3none/) | Implementation of retakes. Based on the version for CS:GO by Splewis.
[Retakes Allocator](https://github.com/yonilerner/cs2-retakes-allocator) | `2.3.10` | [yonilerner](https://github.com/yonilerner/) | Advanced weapon allocation for retakes
[BombAnnouncer](https://github.com/audiomaster99/CS2BombsiteAnnouncer) | `0.0.6` | [audiomaster99](https://github.com/audiomaster99/) | Graphical Bombsite Announcer using Center HUD image capability.
[Instadefuse](https://github.com/B3none/cs2-instadefuse) | `1.4.3` | [B3none](https://github.com/B3none/) | Allows a CT to instantly defuse the bomb when nothing can prevent defusal.
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2 changes: 1 addition & 1 deletion documentation/docs/Mods Included.md
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Expand Up @@ -24,7 +24,7 @@ Mod | Version | Developer | Why
MultiModGameStateMgr | `0.0.1` | [audiomaster99](https://github.com/audiomaster99) | Assisting with game states when the server is empty, and gains a player. Be sure to unload with conflicting plugins (ex. Retakes), and reload plugin switching away from conflicting plugins.
[OpenPrefirePrac](https://github.com/lengran/OpenPrefirePrac) | `0.1.39` | [Lengran](https://github.com/lengran/) | Similar to Yprac and Refrag prefire modes.
[Remove Map Weapons](https://github.com/kus/CS2-Remove-Map-Weapons) | `1.0.1` | [Kus](https://github.com/kus/) | Remove weapons from the map as `mp_weapons_allow_map_placed 0` does not work.
[Retakes](https://github.com/B3none/cs2-retakes) | `2.0.6` | [B3none](https://github.com/B3none/) | Implementation of retakes. Based on the version for CS:GO by Splewis.
[Retakes](https://github.com/B3none/cs2-retakes) | `2.0.7` | [B3none](https://github.com/B3none/) | Implementation of retakes. Based on the version for CS:GO by Splewis.
[Retakes Allocator](https://github.com/yonilerner/cs2-retakes-allocator) | `2.3.10` | [yonilerner](https://github.com/yonilerner/) | Advanced weapon allocation for retakes
[BombAnnouncer](https://github.com/audiomaster99/CS2BombsiteAnnouncer) | `0.0.6` | [audiomaster99](https://github.com/audiomaster99/) | Graphical Bombsite Announcer using Center HUD image capability.
[Instadefuse](https://github.com/B3none/cs2-instadefuse) | `1.4.3` | [B3none](https://github.com/B3none/) | Allows a CT to instantly defuse the bomb when nothing can prevent defusal.
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