A 2D top-down RPG game, with a tile-based world. Built with Godot, based on the earlier C++ version.
HTML5 Demo: https://games.mauritzonline.com/game/Whispering-Origin-html5/
- Inventory System (With stack support)
- Item drops (From: Ores, Trees)
- Leveling (Mining, Woodcutting)
- Woodcutting
- Mining
The skill’s level will tell you which tool you can use and which item “tier” you can “use”.
When cutting trees, mining ores the ”item” drops a random amount of items (from a minimum drop and a maximum drop). The amount of XP you get is determined based on how many items dropped.
- Slots: 24 item slots
- Items stacks: yes
- Max stack size: 999
Stores items you get from resources like trees, ores. Resource items stack, each stack can contain 999 items, after that a new stack is created. Items can also be non-stackable.
The experience system will go after this formula: (current level * 2) ^ 3
That in return will mean that the system will go after a polynomial progress which is cubed, much similar to the system made with the old game Armada which had (current level * 8) ^ 3.
- WASD: Up, Left, Down, Right (arrow keys also work)
- Space: Use tool (attack mob/hit tree or ore)