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Cross platform build failed #106
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try to set CC=clang or CC=gcc On 1/29/14, elgs [email protected] wrote:
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Seems to be the same:
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The same happens for me. I am using an amd64 linux and trying to compile for windows, os x and freebsd. All of them fail with the same message.
I've tried |
Could you please try |
Still no luck.
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It must be
Also, I've found this https://code.google.com/p/go/issues/detail?id=4714 . Seems like it is on the subject. CGO_ENABLED is forcefully set to 0 when corss compiling for some reason. |
Thanks @ironsmile, this time I got some more error messages:
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Now I'm wondering if it is not possible to do cross platform compile as it contains c program, so it is not in pure go? |
Well It seems it is exactly that. For example when building for my native machine with
On the other hand when I try to cross compile with
You can find it in the go build tool source:
I am thinking of removing this and rebuilding my go tools :D But that will be left for later. |
@ironsmile WOW, what a hack you are going to do! |
@elgs Are you compiling windows executable!? |
Yeah I'm also having the same issue... nothing seems to be working. I tried this |
Having the same issue with cross-building on osx for linux amd64 |
I'm having a similar issues trying to cross-compile a windows executable from a 32-bit debian machine:
Looks to me like it's searching for a hardcoded mingw header file. |
@mattn, sorry for a late reply. Yes. I'm compiling windows executable. Finally I was able to compile both win32 and win64 executables from mingw32, but with mingw64, I can only compile win64 executable. |
@elgs What error message did you get on mingw64? |
As reported here |
Relevant Go issue: https://code.google.com/p/go/issues/detail?id=4714 |
CL57100043 was merged. Still have problem? |
Retrying with HEAD |
@mattn I'm sorry I have wiped out my mingw64 environment as building that windows executable was a one off thing last time. I will try to reproduce the same problem again and come back here with my update. |
NP :) |
Hello! I have the same problem that @jordan-wright had, have you been able to fix it? I am trying to build my project here: http://gobuild.io/build/github.com/agonzalezro/polo (darwin/amd64) but I get this output:
I will be happy to provide any more information than you need or do any other test, but "sadly", I am going to be disconnected for few days (sorry in advance). Thanks! |
Adding to this, I see the same when trying to compile for 32 bits on 64 bit Linux (not trying to cross compile to another OS, although that would be nice too); jb@udev2:~ $ go get github.com/mattn/go-sqlite3
jb@udev2:~ $ GOARCH=386 go get github.com/mattn/go-sqlite3
# github.com/mattn/go-sqlite3
src/github.com/mattn/go-sqlite3/sqlite3.c:92 unknown #: if
src/github.com/mattn/go-sqlite3/sqlite3.c:94 8c: No such file or directory: mingw.h
jb@udev2:~ $ go env
GOARCH="amd64"
GOBIN=""
GOCHAR="6"
GOEXE=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOOS="linux"
GOPATH="/home/jb"
GORACE=""
GOROOT="/home/jb/go"
GOTOOLDIR="/home/jb/go/pkg/tool/linux_amd64"
CC="gcc"
GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0"
CXX="g++"
CGO_ENABLED="1"
jb@udev2:~ $ |
As the fix under https://code.google.com/p/go/issues/detail?id=4714 should be now in the 1.3 release, is there any chance to get cross compilation working? With Go 1.3 I'm getting ATM:
I'm on OS X and trying to build for ARM
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@mattn |
@mattn github.com/mattn/go-sqlite3d:\go\go\src\pkg\github.com\mattn\go-sqlite3\sqlite3.c:92 unknown #: if |
Use goxc. And cross-compilable C compiler. |
Count you try this?
Your arm-c compiler seems having |
I'm running OS X 10.10. Is there a way to tell gcc to not define
I don't understand, why
vs.
Thanks |
Hey guys! I have same problem with gcc and gocx. I don't have impressive experience with compiled languages and i hope that you can tell me what wrongs. I've setup this package by "go get" and just include it to my source. When i try compile it by "goxc" i get "../github.com/mattn/go-sqlite3/sqlite3.c:94 8c: No such file or directory: mingw.h". @mattn you mentioned cross compiler, what is it? How i can install it and using? Why i've get this error message for all platforms exclude my host platform? Thank you. |
And if i run "GOOS=linux GOARCH=amd64 go build" complier works properly. I've got binary file. |
Okay, after 10 hours of researches i can do it with this link: http://www.limitlessfx.com/cross-compile-golang-app-for-windows-from-linux.html |
@marcboeker I was struggling with cross-compiling for raspberry pi as well. I ended up biting the bullet and installing Go on the RPi using http://dave.cheney.net/unofficial-arm-tarballs and compiling natively. Make sure you set VRAM to around 16 so compilation doesn't take forever! |
@imheresamir Thanks for the hint. Yeah, that's exactly what I'm doing at the moment and it is so slow :) But I'm going to try the VRAM option, hopefully this speeds things up. Thanks! |
@Smile42RU Thanks great post about cross compiling. Thanks all! |
Did anyone ever get this to cross-compile to Linux from a Mac OS X? |
Nope, unfortunately not :( |
@marcboeker I've had good luck using karalabe/xgo to cross-compile go-sqlite3 for ARM devices. Uses a docker linux container, but should be a lot faster than an RPi. |
@hasty Awesome, thanks for the tip! |
Hi, this is how I cross compile binary for freescale/arm on i386 architecture:
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Thanks! |
I have the same problem on osx, attempting to build linux/amd64 version for my program.
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try with |
@mattn Hello,
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are you doing cross-compiling? when you need to use cross-compiler not host-compiler. |
@mattn Thanks. |
Ran into similar issue cross-compiling a linux binary on osx. Near as I can tell in my mini investigation, cross-compiling would work except that osx's implementation of the linker tool ( I have a simple work around using docker which will hopefully help others who don't want to go through the trouble of recompiling a linux version of Note: Naturally a docker workaround will require that you have docker installed :) @mattn If you think it's reasonable feel free to add it to your readme where it will be more visible. I can make a PR as well if you like.
This will put your executable in the expected place, in this case, You just need to update that If you want this working in a script like I have (for example I use a python fabric script to build and deploy automatically), you can do the following to prep docker on osx, since otherwise it requires the "Docker Quickstart Terminal":
In theory this should work on any platform that can run docker, though I've only tried on osx. |
@jeffbmartinez Thanks. Using docker is one of the way to do cross-compiling. So it's useful. If possible, could you please send me pull-request to update README.md? |
Leaving this comment in the hopes it helps someone else in 2016. Cross compiling Linux (Debian Jessie amd64) -> Windows (amd64) and OSX (amd64) worked for me with the following: To Windows: To OSX: |
@cprevallet Thank you, (ubuntu)work for windows.
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for documentation purposes: |
@jeffbmartinez use docker run --rm with sqlite3 , i cannot build , sth is wrong , go build -v is nothing with hold.. |
Thanks @jeffbmartinez, it got me on the right track to get cross compilation working for Raspberry Pi 3. In case it's useful for anyone else, here's the Dockerfile I'm using for OSX:
And the command to build a package from the package directory: PWD=$(pwd)
PROJECT="/go${PWD/"$GOPATH"/}"
docker run --rm -v $GOPATH:/go -w $PROJECT \
-e "CGO_ENABLED=1" -e "GOARCH=arm" \
go-arm-linux:latest go build . |
After some searching, I found a way to cross compilation on OSX:
Ex:
Reference: https://blog.filippo.io/easy-windows-and-linux-cross-compilers-for-macos/ |
When I tried to build from OS X for Linux, it says:
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