This repository has been archived by the owner on Aug 22, 2024. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 17
Spawns missing / not working and admins.cfg mistake #45
Labels
bug
Something isn't working
Comments
Ive checked and yes, i have the same issue, idk why The plugin looks the spawn entities and just use the competitive ones, in theory I will check |
I am getting this on mirage T Spawns
CT Spawns
But I don't understand why it does not teleport Then on inferno CT side, I also get 6 spawn points
On this case, the only one which doesnt work is the Spawn 5 (the 6th) |
Using this mm-cs2-scrim/src/cs2_sdk/entity/cbaseentity.h Lines 144 to 148 in 4a96869
|
Test on the sv with the following package https://github.com/marqdevx/mm-cs2-scrim/actions/runs/8157417369?pr=44 |
marqdevx
added a commit
that referenced
this issue
Mar 6, 2024
* 1.0.4 release, new features and fixes (#38) * Uppdate credits * Change ambuild config setting * Coach tweaking * Add `.noflash` command * Add player damaged info * Fix parse chat command function * Add team select through chat command (`.ct`, `.t`, `.spec`, `side`) * Remove unused sound block * Clean up * Hook say command, from `CS2Fixes` Source2ZE/CS2Fixes@2808f35 * Fix build script * Coach not taking player spawn * Add `.rcon` * 2nd iteration coach spawn * Flash info fix * Add map on demo name * Coach 2nd iteration * Coach choose side on spec * bump version * Spawn side can be chosen Command optional addition `!spawn <spawn number> <ct/t>` * Coach can choose side Optional addition `.coach <ct/t>` * Coach does dont block player spawns anymore Now the coach is not blocking the competitive spawns from players. On round pre-start the coach is switched to spectator, the players are spawned, once all the players are on the competitive spawns, the coach is moved to its target team. * Add modularity to enable/disable features Now the features of the plugin are configurable from the cs2scrim .cfg file, all enabled by default (if the cfg is not present) * Fix flash crash The crash was happening casued by null pointer not being checked * Added `CCSPlayerPawnBase` Needed class to remove flash effect * Add `.last` command .last command will teleport you to the latest grenade thrown, individual for each player. fix * Fix admin not being loaded Fixing #36 * Block `.noclip` command only for practice * Change plugin description and author * Update readme * Fix compile action * Fix include * Bump version `1.0.4-beta` * Remove grenade thrown debug info * Add `.unban` command (#20) Co-authored-by: marqdevx <[email protected]> * Comment * Clean cvar * Add description * Improve performance * Enable by cvar * Mark and clean * Fix `.setteam` * Add CFGs * create subfolder * Bump version `1.0.4` * Add control by cvar * Remove tests * Fix `.noflash` command * Add control by cvars * Clean description * Update command list and description * Update command list * Clean and update credits * Marqdevx/rebase/cs2fixes 1.5.0 (#43) * Rebase from @CS2Fixes 1.5.0 * Remove unused functions * Fix addresses * Fix addresses namespace * Fix changelevel crash * add credits and warmup end * Remove unused `Playerpawnbase` header Now the `CCSPlayerPawnBase` is inside `CCSPlayerPawn` class header * Fix client crash onTransmit * Dont install ambuild when its already done * Cleared get slots APis * Re-add new features after rebase --------- Co-authored-by: marqdevx <[email protected]> * Add mapname to .dem file --------- Co-authored-by: marqdevx <[email protected]> * Bump version * Update roadmap and metamod version * Update gamedata txt `d51c978` * coach kill after spawn * Remove spawn priority output * Remove CS2Fixes patches * Enable no flash due to typo * Fix cvar descriptions * Move organize command * Bump version * Clean feedback chat and colors * Remove coach on disconnect * Last grenade only teleports if exists * Update readme * Fix spawns teleport Fixing #45 * Add gotv folder --------- Co-authored-by: marqdevx <[email protected]>
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Hi
Thanks for the great plugin.
The .spawns on mirage are not working properly / are missing.
On T Side 3-4-5 are working, with the rest it doesn't work at all.
example:
.spawn 2
"[CS2Scrim] You have been teleported to spawn. 2/10 priority:0"
But i won't get teleported. Probably outdated spawns?
I might try to update them myself.
And when i tried to add admins to "admins.cfg" it had "steamid" instead of "steam"
which would prevent it from actually load the admins.
best regards
edit:
Versions
[01] CS2Scrim (1.1.0-beta) by marqdevx (ρλd)
meta version
Metamod:Source Version Information
Metamod:Source version 2.0.0-dev+1282
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: GameDLL (gameinfo.txt)
Compiled on: Feb 7 2024 19:09:08
Built from: alliedmodders/metamod-source@3740821
Build ID: 1282:3740821
http://www.metamodsource.net/
The text was updated successfully, but these errors were encountered: