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Android: OpenGL ES 2.0 default for performance / stability #749

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merged 2 commits into from
Oct 25, 2019
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Use OpenGL ES 2.0 as default on Android for performance & stability reasons.

There are reports for performance & rendering issues on many devices using OpenGL ES 3.0.
OpenGL ES 3.0 is not a prerequisite for core library functions, can be set as option via the flag:

MapView.OPENGL_VERSION

See also: https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2

@devemux86 devemux86 added this to the 0.13.0 milestone Oct 25, 2019
@devemux86 devemux86 merged commit 01bb7ca into master Oct 25, 2019
@devemux86 devemux86 deleted the opengl branch October 25, 2019 08:18
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