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Location texture renderer #547
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Maybe I can PR my used LocatioLayer. |
Sure!
Do you mean a GL circle shader or a regular circle overlay? |
Modified shader without direction |
Status: in process I will simplify the layer a little bit and add some properties for the color, which I coded in my shader. |
Note that should not have any bitmap resources in the library. |
Of course. Only on example |
Implemented via #548. |
Further improvements could be:
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I'll have another look, because in my original implementation, in my app, it worked. Something must have gone wrong when we make the switch. |
None of these are necessary, just need to scale the size, I pushed the fix. |
Okay, I looked in again and I realized that it didn't work for me either. It was just an optical illusion. Symbols are never tilted. I think a general property for SymbolItems should be created here with a new issue!? |
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Thanks for a broad hint! But I think is better to use a propertie for that, |
btw.: add billboard rendering propertie for LocationTextureRenderer #549 |
Implement a new separate location renderer using a regular bitmap as marker.
That way users can more easily customize location marker in their applications.
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