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Release iOS 6.3.3 (#2287)
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TimSylvester authored Apr 17, 2024
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9 changes: 9 additions & 0 deletions platform/ios/CHANGELOG.md
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Expand Up @@ -4,6 +4,15 @@ MapLibre welcomes participation and contributions from everyone. Please read [`C

## main

## 6.3.3

- Fix memory leak in Metal shader compilation ([#2257](https://github.com/maplibre/maplibre-native/pull/2257)).
- Improved iOS UI tests ([#2258](https://github.com/maplibre/maplibre-native/pull/2258))
- Add wide vector shader option to Custom Drawable Layer ([#2183](https://github.com/maplibre/maplibre-native/pull/2183))
- Guard against potential crash when the Metal drawable is now unavailable ([#2272](https://github.com/maplibre/maplibre-native/pull/2272))
- Eliminate spurious log output when using triangulated fill outlines ([#2279](https://github.com/maplibre/maplibre-native/pull/2279))
- Fix projection matrix for raster image drawables ([#2242](https://github.com/maplibre/maplibre-native/pull/2242))

## 6.3.2

- Fix potential memory leak ([#2254](https://github.com/maplibre/maplibre-native/pull/2254)).
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2 changes: 1 addition & 1 deletion platform/ios/VERSION
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6.3.2
6.3.3

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