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Refactor Projection and other classes to the new concept #5159

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HarelM
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@HarelM HarelM commented Dec 6, 2024

!! THIS BRANCH IS BROKEN !!

I'll keep it a while longer until I'll make the relevant changes in the parent branch

This is a step in the same direction as

It changes the projection objects to be similar to how transform was changed to accommodate for a way to split the vertical perspective and mercator logic on one hand but also unite them in a kind of wrapper.

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codecov bot commented Dec 6, 2024

❌ 2 Tests Failed:

Tests completed Failed Passed Skipped
2900 2 2898 0
View the top 2 failed tests by shortest run time
tests/terrain/fog-sky-blend-globe tests/terrain/fog-sky-blend-globe
Stack Traces | 0s run time
No failure message available
tests\terrain\fog-sky-blend-globe tests\terrain\fog-sky-blend-globe
Stack Traces | 0s run time
No failure message available

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HarelM commented Dec 11, 2024

This is not longer relevant, I have incorporated all the changes I wanted.

@HarelM HarelM closed this Dec 11, 2024
@HarelM HarelM deleted the projection-epression-with-transition branch December 15, 2024 15:01
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