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This changes the default representation of small (N = 2, 3, 4) vectors to be fixed structs, allowing the fields of the vector to be made more readily accessible.
I think this is nice, it provides a good balance between "here are practical things you need for making a game" to "here is a very broad set of matrix operations for any size".
One thing that I have not done is to implement operations between column vectors and vectors yet, which I think would be cool so that there are two implementations for a lot of common implementations, a fast one and an obviously correct one. Would be great for testing when I start converting some of these to SIMD