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Text placement #5

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tmcw opened this issue Jan 27, 2014 · 2 comments
Closed

Text placement #5

tmcw opened this issue Jan 27, 2014 · 2 comments
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@tmcw
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tmcw commented Jan 27, 2014

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@kkaefer
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kkaefer commented Feb 4, 2014

For now, use the placement information encoded in our custom fontserver vector tiles. For the native renderer, we might eventually switch to using the fontserver code that generates the signed distance fields directly and ship with the fonts in the binary, rather than putting them into the tiles. Also, we're relying on the shaping information encoded in the tiles rather than using harfbuzz/pango directly.

  • Extract shaping information from vector tiles
  • Create glyph vertex buffer object
  • Create style properties that define how to place the text
  • Port placement code
  • Render the glyph vertex buffer

see #4

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kkaefer commented Mar 21, 2014

Tracking in #4

@kkaefer kkaefer closed this as completed Mar 21, 2014
This was referenced Aug 14, 2019
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