Fix globe atmosphere precision on Android/iOS-OpenGLES #11610
Merged
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After porting to gl-native, it is noticeable that computation and varying require highp in OpenGL ES. E.g. Pixel 5, before after:
Launch Checklist
- [ ] write tests for all new functionalitytests exist, gl native tests this on various hardware.- [ ] document any changes to public APIs- [ ] post benchmark scores@mapbox/map-design-team
@mapbox/static-apis
if this PR includes style spec API or visual changes@mapbox/gl-native
if this PR includes shader changes or needs a native port- [ ] apply changelog label ('bug', 'feature', 'docs', etc) or use the label 'skip changelog'- [ ] add an entry inside this element for inclusion in themapbox-gl-js
changelog:<changelog></changelog>