-
Notifications
You must be signed in to change notification settings - Fork 2.2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Offload terrain fog to vertex shader (#10549)
* Offload terrain fog to vertex shader * Don't set haze uniforms unless haze is present * Remove haze varying unless haze is used * Disable fog code path on the 2d case * Remove redundant uniforms * Simplify fog render logic Co-authored-by: Karim Naaji <[email protected]>
- Loading branch information
1 parent
22003f3
commit fbaf192
Showing
6 changed files
with
104 additions
and
30 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters