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# 1.0.0 (2023-11-01) ### Bug Fixes * **build:** can not consider "city" to upgr ([8f54c51](8f54c51)) * can not plan already played action cards ([34a740d](34a740d)) * **recruit:** can't recruit if already a piece on the tile ([da74f4f](da74f4f)) ### Features * available movements considering a piece of the same owner ([e684f65](e684f65)) * basic ' Board - Cell - Hexagon ' structure ([7c5b14e](7c5b14e)) * **board:** enemy pieces has red border ([3e7899b](3e7899b)) * **board:** position tiles visually ([c5bdc62](c5bdc62)) * build dialog can be discarded ([d898fa6](d898fa6)) * **build:** show dialog (upgr | wall) ([7ff2a1c](7ff2a1c)) * calculate tiles in range 2 ([e012982](e012982)) * **component:** <IconCard /> ([bfab668](bfab668)) * declare greatest empire ([93ed0c1](93ed0c1)) * knights move 2 tiles ([dbc6e59](dbc6e59)) * player points ([da081d3](da081d3)) * recruit dialog (<RecruitDialog />) ([4a292ae](4a292ae)) * save GameContext on localStorage (no UI) ([cce19cf](cce19cf)) * scorePoint() on conquest ([c8ceeb3](c8ceeb3)) * soliders can not enter in lakes ([506d8f9](506d8f9)) * starting new component <Piece /> ([e6bec02](e6bec02)) * **timeline:** skip button ([6276dae](6276dae)) * working savegames ([12967f8](12967f8)) ### Performance Improvements * avoid unnecessary board iteration ([20234f0](20234f0))
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