-
Notifications
You must be signed in to change notification settings - Fork 2
Components
Functionality is encapsulated in independent components, which communicate with the main lib using the ```construct`` object loaded in the global namespace.
The officially supported list of components are available at: http://github.com/construct-components
Developers are encouraged to extend the core library with their own components, that could be either app specific or re-usable in nature.
The template for any given component is at: http://github.com/constructjs/component
Collections are compiled for types of components, to shorten the dependency list on the application level.
construct-asset construct-terrain
object-lod
construct-tree construct-bush construct-grass app.ui.slider construct.grass
construct-building construct-road
construct-vehicles
construct-human construct-animal
=======================
construct-objects
construct-physics
<div class="construct">
<construct-water></construct-water>
</div>
<div class="construct">
<elem-steam></element-steam>
<elem-rain></element-rain>
<elem-fire></element-fire>
<elem-smoke></element-smoke>
<elem-water></element-water>
<elem-clouds></element-clouds>
construct-water construct-fog construct-rain
<div class="construct">
<obj-sprite></object-sprite>
<obj-crate></object-crate>
<obj-barrel></object-barrel>
<obj-rock></object-rock>
<obj-tree></object-tree>
</div>
<div class="construct">
<char-player></character-player>
<char-player></avatar-player>
<char-npc></avatar-npc>
</div>
<x-construct>
<scene>
<sea is=“construct-water”></sea>
</scene>
</x-construct>