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Reversi

Program playing Reversi (also known as Othello) game as a White player.

Input

  • coordinates of board tile of form (a-h)(1-8)
  • = which means giving up the move

Output

  • evaluation of board:
    • ? if input move was illegal
    • or = if White player gave up move
    • or White move and Black move

followed by difference of black and white pawns

  • board printed

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