- Vulkan guide
- ARM Best practices: https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers/blob/master/samples/performance/render_subpasses/render_subpasses.cpp
- Modyfing adreno drivers: https://github.com/bylaws/libadrenotools#readme
- Interesting
- HLSL / legalization: https://www.lunarg.com/wp-content/uploads/2020/05/SPIR-V-Shader-Legalization-and-Size-Reduction-Using-spirv-opt_v1.2.pdf
- RT in One Weekend: https://raytracing.github.io/