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Use UIDs in addition to paths for extracted meshes, materials and ani… #100

Use UIDs in addition to paths for extracted meshes, materials and ani…

Use UIDs in addition to paths for extracted meshes, materials and ani… #100

Triggered via push December 24, 2024 12:28
Status Failure
Total duration 1h 2m 55s
Artifacts 13

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 16s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
10m 36s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
6m 49s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

1 error
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.

Artifacts

Produced during runtime
Name Size
android-editor
240 MB
android-template-arm32
75.5 MB
android-template-arm64
68.7 MB
godot-api-dump
426 KB
ios-template
42.6 MB
linux-editor-mono
79.1 MB
linux-template-minimal
17.9 MB
linux-template-mono
33.5 MB
macos-template
50.1 MB
web-nothreads-template
17.1 MB
web-template
17 MB
windows-editor
68 MB
windows-template
33.1 MB