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Last big update for the first dev step
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# CalmWood-CPP | ||
# ROS video game | ||
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WINDOWS AND LINUX ONLY. Unfortunaly, no unigine sdk is compatible with macOS. | ||
# This future video game use V2E ( Virtual Ecosystem Engine ) | ||
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# V2E is in the source folder named "V2E" | ||
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CPP files for multi agent system module | ||
WINDOWS AND LINUX ONLY. Unfortunaly, no unigine sdk is compatible with macOS. | ||
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/!\ data directory is missing to avoid heavy GIT project ! | ||
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/!\ This is a very early project with no good graphics optimization and only a debug ( development ) version ! | ||
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Hardware in use to build and run the simulation : | ||
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* GPU : MSI Gaming X TRIO 2080 TI | ||
* CPU : AMD Ryzen 9 3950X 3.5 Ghz, 8 cores, 16 threads | ||
* RAM : Corsair LPX Vengeance 3200 MHz 32 Gio | ||
* OS : Linux version 5.7.7-200.fc32.x86_64 ([email protected]) (gcc version 10.1.1 20200507 (Red Hat 10.1.1-1) (GCC), GNU ld version 2.34-3.fc32) #1 SMP Wed Jul 1 19:53:01 UTC 2020 | ||
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Please report your configuration in case of issue. | ||
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# DEV BUILD INSTRUCTIONS | ||
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@@ -50,58 +63,20 @@ https://developer.unigine.com/en/docs/2.11/code/environment/windows?rlang=cpp | |
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# TO DO LIST | ||
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1. ~~Enlever "Dead" depuis "Move" ( remove statiety index from move move towards )~~ | ||
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2. ~~Faire un README~~ | ||
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3. ~~Décrémenter satiety index à chaque decision~~ | ||
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4. ~~Check RNG, si on prend bien tout les animaux par RUN~~ | ||
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5. ~~1 détection = 1 décision ( éviter les loop si movProba = 100 )~~ | ||
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6. ~~Multiple spawn + implémenter correctement spawn GUI~~ | ||
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7. ~~GUI déplacement non aléatoire~~ | ||
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8. ~~GUI déplacement aléatoire~~ | ||
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9. ~~Vérifier si protéger territoire est cohérent~~ | ||
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10. Affiner proba | ||
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11. ~~GUI remove dead animal ( world --> delete animal system call world->deleteAnimal )~~ | ||
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12. ~~Réduire amplitude en Z~~ | ||
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13. ~~Bool isMoving dans GC_environment : while true = déplacement non aléatoire, while false = déplacement aléatoire~~ | ||
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14. ~~Birth Date pour changer d'état ( State Date ) ==> relié avec 6 si on passe de 0 à 1 invoquer createGUIAnimal !~~ | ||
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15. ~~Supprimer les proba inutiles~~ | ||
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16. Texture animal | ||
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17. Faire des tiles avec maisons, forêt, marais, bord de marais | ||
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18. Interface user | ||
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19. ~~Passer tout les agents par RUN ???~~ | ||
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20. Animation animal ( vol + se poser ) | ||
1. Probabilities correction. | ||
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21. Animation auxiliaire ( attaquer,... ) | ||
2. Texturing. | ||
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22. ~~Si rien de plus dans animal.run ( que detection ) supprimer animal.run au profit d'animal.detection~~ | ||
3. User interface. | ||
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23. ~~Review attack !!~~ | ||
4. System Integration. | ||
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24. ~~**BUG** DEAD !! SIGSEV~~ | ||
5. Special animation than land/take off. | ||
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25. ~~Rework detection + decision ==> collecter ttes les cases~~ | ||
6. Add other animals. | ||
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26. Ajouter biologie en fonction de l'environnement | ||
7. Plants and Cells better integration. | ||
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27. Gérer plantes | ||
18. User Interface. | ||
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28. Faire le cahier de maintenance ( comment ajouter des animaux modifier params... ) | ||
19. Optimization ( graphical and code ) |
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