Boids Algorithm is a algorithm used to describe the movement and formations of boid-like creatures, like flocking birds, some especies of fish and so on.
- I implemented this version using C++ and SDL2, a library that provides low-level access to a computers interface, like screen, mouse and graphics hardware.
- I followed the especifications from http://www.kfish.org/boids/pseudocode.html and implemented my own vector2 library, wich is also available in this github directory or on its own directory. Furthermore, the theory that I used comes from Craig Reynolds.
- make --> will compile all the header files and create an executable
- make run --> will compile, if not, and run the executable
- make clean --> will delete all obj files from the folder and the executable