This repository is a personal collection of random scripts, demos, and other things I've made to help assist me in various Panda3D/Toontown tasks. It's also my public sandbox repo for experimenting around with Panda.
I use this repository to study Panda3D and currently computer graphics techniques. That being said, I try to create write-ups and demos for some of the various tools provided here. If you find use for any of these tools, feel free to use them. They're public for a reason. Ultimately, I am further researching ways to optimize the most out of rendering scenes & models.
I aim to publish & migrate these write-ups to my personal website eventually.
Since this is an experimental repository, everything listed here is subject to change at any time.
- bam-flatten
- Flattening Nodes in Models
- Exporting to EGG/BAM
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3D texture
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Clothing previewer
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Generate cube/spheremaps
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Explore different model attributes
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PNG Conv
- Converts jpg+rgb files to PNG, this one used for individual files.
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Explore models with texture memory viewer
Some sketches turn out to evolve into complete pieces. I plan to retire sketches in favor of creating their own repository.
Script to build an organized version of the TTO asset pipeline (texture end) Moved Here
Load in clothing textures and take transparent render screenshots to use for graphic design/promotional purposes Moved Here
Various assortment of egg demos, including egg attributes and egg tools. Moved Here
https://docs.panda3d.org/1.10/python/glossary
https://docs.panda3d.org/1.10/python/optimization/index
http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch28.html