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/* definition of the migration distance in relation to the current city
* radius; 0 means that migration is possible if the second city is within
* the city radius */
#define GAME_DEFAULT_MGR_DISTANCE 0
#define GAME_MIN_MGR_DISTANCE (0 - CITY_MAP_MAX_RADIUS)
#define GAME_MAX_MGR_DISTANCE (1 + CITY_MAP_MAX_RADIUS)
Allow migration across the whole map, every turn.
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