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v3.0-rc.3

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@jwrober jwrober released this 05 Mar 14:27
· 1625 commits to stable since this release

This is a third release candidate on the way to v3.0 stable. The following commits where selected from master branch and back-ported to the stable branch. This should be the last release candidate for v3.0 stable. We needed to fix some build tool issues first.

Game

Visual appearance and usability

  • Change the Nations View button from a blink effect to a notification emlem -- 894c3f3 ed42b1b 5c5e5ee
  • Fix the goto graphic for units with zero move points -- 2a07521 1cc6218
  • Improve game performance by not reloading the entire map when opening city dialog -- a02b71b

Rulesets/tilesets/...

  • No changes for this release

Bug Fixes

  • Fix an issue that prevented users from connecting to LT games -- 1d83a2a
  • Fix some bugs related to keyboard shortcuts -- 3e7987b ff48b86 23c2435
  • Fix an issue with displaying the names of foreign units -- 4034275 2d7c93f
  • Fix an issue when loading spec files -- 80b445e
  • Fix an issue with setting resources on tiles impacted by fog of war (FOW) at load from save -- 0774f65
  • Fix an issue with centering the highlighted tiles in city view when using prev/next buttons -- 12dd15a
  • Fix an issue with the options dialog on macOS -- 086a699
  • Fix help when the cultivate/plant/mining time is 0 -- 57f7f16
  • Fix loading units into the first transport on tile -- 551be67

Utility / Build Tools / Code Refactoring / Other

Utility

  • Noting for this release

Build Tools

  • Use the new CI syntax to set job outputs -- f6bb71a
  • Don't include CI files in release tarballs -- f550ac5
  • Don't hard code master for AutoRevision and source tarballs -- 62f2143 335d585 36f8dc2
  • Update WASM Qt to 5.15.8 -- 34c63e2
  • AutoRevision Updates to support two branches -- 1fce01a 55b4aa5

Code Refactoring

  • Noting for this release

Other

  • DOCS: Update client manual with information on the combat log -- 3900ec9 e503e7e

NOTE: Community members wishing to download the source code. You will notice that there are two sets of source code in the assets section below. One set will have a label of "Source Code (zip)" and "Source Code (tar.gz)" and the other set will be a tar.gz and zip file with the name of the tagged release and a file size shown. Please download and use the files with the name of the tagged release and file size shown. The other two will not compile properly.