Implement two broken governor options #2083
Merged
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This PR fixes the governor option to "optimize" food for growth, trying to find as much food as possible without having excess food when growing. The implementation of this feature isn't optimal but I found it easier to fix the current code than to implement something better.
I also implemented the governor option to disallow using specialists. The field for this was implemented in 2003 and maybe it was working back then, but I don't remember it working in any of the versions I played.
Closes #2058.