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"Present units" clashes with unit orders when investigating cities #611

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lmoureaux opened this issue Aug 31, 2021 · 5 comments
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bug Something isn't working gui This issue requires changes to the user interface
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@lmoureaux
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Describe the bug

The "Present units" panel overlaps with the unit description and orders panel when investigating a city.

To Reproduce
Steps to reproduce the behavior:

  1. Investigate a city

Expected behavior

There is no overlap.

Platform and version (please complete the following information):

  • OS: some Linux
  • Freeciv21 version: 3.0-alpha4
  • Ruleset/Longturn game (if applicable): LTEx24

Additional context

Reported by soundnfury on Discord.

@lmoureaux lmoureaux added bug Something isn't working Untriaged This issue or PR needs triaging labels Aug 31, 2021
@lmoureaux lmoureaux removed the Untriaged This issue or PR needs triaging label Oct 15, 2021
@lmoureaux
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Confirmed. This is a quite annoying bug.

@jwrober jwrober added the gui This issue requires changes to the user interface label Nov 7, 2021
@jwrober jwrober added this to the v3.0-beta.1 milestone Nov 7, 2021
@lmoureaux
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Also related are various instances where managing units from the city screen result in the same overlap problem.

@lmoureaux
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Pushing to beta2 because more refactoring is expected there.

@lmoureaux
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Got better with #2060, now the city screen can be closed, the unit moved, and the city screen reopened (provided no RTS).

@lmoureaux
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Cannot reproduce in current master.

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