-
Notifications
You must be signed in to change notification settings - Fork 41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Drop support for hiding the terrain #449
Labels
question
Further information is requested
Comments
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Apr 26, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
Merged
More info:
|
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 23, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Aug 31, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Sep 11, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Sep 12, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Sep 12, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
lmoureaux
added a commit
to lmoureaux/freeciv21
that referenced
this issue
Sep 12, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
psampathkumar
pushed a commit
to psampathkumar/freeciv21
that referenced
this issue
Nov 14, 2021
This commit migrates the code to draw the LAYER_BACKGROUND sprites to the layer_background class. The feature that allowed to hide the terrain was not migrated; see longturn#449. Closes longturn#449. See longturn#430.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
It is possible to configure the client to hide the terrain, resulting in a map like this:
I don't see the value of this feature. If someone wants to play without terrain information (and thus miss a lot of info), s.he can create a tileset without terrain graphics.
The feature is also a pain for #430, so I would like to drop it.
The text was updated successfully, but these errors were encountered: